Update #5 - Characters, Ui and Godot project 4.0
Hi everyone, the new update is available, thank you all for the support!
Update content
2 new bosses with several animations (and a color variant)
New animals, monsters and characters.
Ui Theme
Everything concerning the ui was relatively little developed, there is now 1 complete theme, tell us if you want other elements for it, this is currently limited to the essentials.
Several new nine path textures have been added ( they'll be used to build other themes based on them in the future ) and some emoticon bubbles.
Project for Godot 4.0
A new version of the example project was started with Godot 4.0, it's still a bit WIP but there are already some cool things! I'll try to update it gradually.
I's available on Github https://github.com/pixel-boy/NinjaAdventure
The next level
The $2000 level has already been reached, we'll try to release the next update soon, the next levels will be every $1000 from now, which will allow us to have something more consistent with the time spent on them.
We already have a full todo list for the next updates but don't hesitate to suggest other ideas.
Have fun making games!
Get Ninja Adventure - Asset Pack
Ninja Adventure - Asset Pack
Assets for topdown game with ninja theme
More posts
- Update #6 - Boss , Spell icons, TowersJul 14, 2024
- Update #4Aug 30, 2023
- Preview of the next updateAug 18, 2023
- Craft and more UpdateJul 31, 2022
- Some visual of the next updateOct 15, 2021
- Some Bosses / New tileset element and moreMay 03, 2021
- New contents and palette redesignMar 20, 2021
Comments
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i made a pokemon like game already but now im making a zelda like game... but was thinking it would be cool to have a sheild to block, and maybe something to represent mana for when casting spells...
but love the asset pack ive been making games for fun and i feel like i have a lot of freedome of creativity especially using this pack..
love the pack though thanks for your hard work.
im having trouble trying to implement the theme i dont get how you're supposed to stretch it where the border stays the same size and the center is stretched... how do you do it?
Thank you for your feedback, happy to know that it helps you! I take note of your feedback, regarding the theme it is "nine patch rect" (search on the internet) textures designed to have fixed edges and a middle that stretches, most modern engines manage this I think, if this is not the case for you you can always open the image with aseprite and enlarge the sprite as you want, but I might add sprites like that in the next update!
ok thanks, i used python to create a 9 patch rect image from your nine patch rect file and it works well. i'll have to create each image i want for my ui individually but i think this is the best way. i am using phaser 3 so it doesn't have 9 patch rect built into it. this is the panel but it doesn't look like the pause menu you have. it looks like you used a different 9patchrect image for the paused screen. i guess im trying to figure out how you made the inside border of the panel and the background. im guessing its something to do with asperite?
In Godot it's possible to have elements contained in other elements (this is the case with the pause screen)
oh so thats how you got the inner border and made the background a different color. i think there is a background color missing. i might be able to make a python script so i can have 2 borders. i looked through all the 9pathrect files and all the files in the theme1 folder. i cant find any files with that background color so i thought you made it in asperite or something. i haven't learned godot yet though.
i just realized the corner is a different resolution. i guess there is something in godot that is built in that lets you generate corners like this? i am going to play around with it and see if i can make my own 9patchrect with the image.
there now it can be used as a 9patchrect! i made the dimensions 54 pixels for each corner
been slowly building my ui
Yes indeed I just checked and the background is generated via Godot, I will add this kind of simpler panel in the next versions of the pack!
What a great update! Makes me want to go back to the sequel to Dango Dash (which also used this pack).
Thanks, glad to hear it!
thank you! My first suggestion years ago was new bosses and now they are here, and they look awesome.
Glad you like them! We have also 2 more planned for the next update.
That’s awesome to hear, now I’m even more excited to see the new stuff!