hey i have a suggestion add separate sprite frame for each animation because it gets hard sometime to choose a correct animation with a correct direction facing
I'm using just a couple of the tutorial sprites from here in my recent platfomer Colorize, and I just put a demo of it up here. https://lifelessgamesstudio.itch.io/colorize Can't thank you enough for all these sorts of resources do for the community!
I hope this message finds you well. My name is Ray, and I am writing on behalf of Quantum Forge Studios, a new indie game development studio. We are currently working on our first game, which is an exciting platformer.
During the development process, we have been utilizing your free CCO asset pack named “Ninja Adventure,” along with a few other free CCO asset packs. These assets have been incredibly helpful in bringing our vision to life, and we are grateful for the high-quality resources you provide to the game development community.
As we progress further into development, we have realized that we need additional art assets to enhance the visual appeal and uniqueness of our game that align with the style of our game.
We would be immensely grateful if you could create these new assets for us. Your expertise and artistic style would greatly contribute to making our game truly special. If you are available for commissioned work, we would love to discuss this further.
We regret to inform you that we are currently unable to provide financial compensation for this work. We deeply appreciate any assistance you can offer, whether through creating these assets or recommending artists who might be willing to help.
Thank you for your time and consideration. We look forward to the possibility of collaborating with you to make our game truly exceptional.
Wow, incredible pack. I'd like to incorporate this in an open source project of mine that is set around a rural Japanese train station. To that end, my suggestions are:
I see you've turned down commission offers in the past, but if you're open to some sort of donation-based prioritization of requests, please let me know.
We have already prioritized requests based on data so this is something we could do again.
You want modern train assets? We could do something like an old train that could fit in with the pack but if it's a more modern asset it wouldn't be very relevant with the pack.
Hi pixel-boy! I would like to thank you for the awesome asset pack. I can only recommend it to everyone. I used it for my latest Game Jam game, and it was a pleasure to work with:
Hi, first of all, it is an incredible assets package, it is very useful to practice game design, and in another topic, could you explain me the mechanisms for the dungeons, because some of them are not clear to me?
Thanks! Honestly I don't really know myself, they were done a long time ago, it's probably something that we could improve for the next update, I'll add it to the todo list!
Hello! Just wanted to say the asset pack is amazing. In case you wanted more suggestions for features, here is what I wouls love to see the most:
1. Animations/sprites for diagonal movements. Would make the movement feel a bit more natural.
2. When attacking, it appears that the left hand is used when attacking facing away, whereas the right hand is used when attacking when facing toward the camera. Same case for right/left attacks.
3. More animations for attacking (perhaps a sweep attack) and perhaps climbing or swimming as well.
Hi pixel-boy! Just wanted to thank you for the amazing assets. I used the art from this pack in most of my game, and would like to share it with you! :)
ive been making a monster rpg using your assets. they have helped me a lot. you can see if you want. basically can catch each monster and it follows you. im still trying to figure out what i can add to my game. having more monsters would be cool. or even having left right up down sprites for the animals would be cool too. or having the boss have more animations. the attack animations were really useful too. the link is here: https://underground4550.itch.io/monster-game-rpg
Just a suggestion, if you can have left and right animations for character like the forager.
Also, animations for character: -fishing -digging -watering crop -chopping trees -hammering (like for building a house or like a construction thing) -etc
Also if you plan to already shift this to not only ninja thing.
maybe, add some industries like -beekeeping -mining -ceramist -textile -winery -grilling -etc
maybe also like a tower defense with buildings / towers (with upgrades available maybe 4-7)
Thanks for the suggestions, I'll add them to the TODO list!
Currently we keep the same animation format for all characters, but we may be able to add new versions of characters with more animations in the future (it would be a lot of work to add them for all the characters in the pack).
The addons folder is empty in the GodotProject.zip file. So it can't load any Dialogic files because they are not included. I think the same goes for the web version shown on top here. It all means no dialogue shows up when entering dialogue area. It would be very nice to have it fixed. If (re)using Dialogic is an issue, I can recommend inkgd
I don't know if the demo used the dialogic plugin, I think I wanted to use it but I finally changed my mind, the dialogs probably never worked in the demo but it's possible that the project incorrectly deleted the dependencies of the plugin.
I recently worked on an updated version (with Godot 4.0) I should have a few days available this week for us to release the next update and this new Godot version.
Thanks again for the suggestions! I'm not sure what element you're talking about when you say "the blocks in the village" does that concern the floor tiles?
For suggestions i have one but may be particular to my usecase haha.
I'm building a TD game and the only thing is iffy are the towers haha. I'm currently using the 2 statues of a soldier and a monk on TilesetHouse as are the only 32x32 that look like a towers (not even that much though haha). I was wondering if we could have something similar to towers.
Also, what did you use to create the assets? I may need to add/change a few things and i was wondering what program did you use.
Thanks ! I add your proposals to the TODO list, about the program we use Aseprite, but the images are in PNG format so you can open them in any image editor.
The Asset pack is so awesome! It really help guide me in making my own pixel art for my game that I'm working on. Anyway I want to ask if I can use the example file that I found in asset pack in my Youtube video?
Just began learning to program in GODOT. I'm using your assets to build a Zelda-Like adventure, they are great. I have a playable prototype called Ninja Quest (LOL lots of Ninja Quest games out-there.) As I learn more about GODOT I plan to incorporate every asset from your pack in the game. Really excited about it. Thanks for your work.
Awesome pack! Are we expected to rotate these transitional tiles / create them ourselves, so we can transition between biomes from any direction or are some corners/edges missing from the pack (or am I missing something)?
Thanks! I think it's intended to be rotated but it's true that it's a bit ambiguous, perhaps we should provide something more suitable but it could quickly take up a lot of space in the tileset, or perhaps have a separate tileset for transitions.
That might be good. I will look into rotating some for now. A suggestion: I think it could be nice if the animals' spritesheets were expanded to include all the various walking states/animations, including up and down, just like other characters such as monsters. It's probably not super important for animals to have all the states though.
Hey, amazing pack i cant lie i wanted to ask how to make the sprites bigger bcuz for now they are 16 pixels but i need to scale them up like in your project.
oh yeah? then never mind. in the example project they looked bigger than 16. perhaps Godot can scale them without quality lose? i am using c to make the game, so no enigne. in any case, great pack, keep up the good work.
Yes in Godot you can change their scale, but also use a camera2D which allows you to zoom in a scene, which is the most practical solution in my opinion.
since you are asking for suggestions to add in next update :
more bosses like: Big gorilla and goblins and mamouth and Devil Sprites and Dragons
more spritesheet for characters like: sowrd anim and idle anim and and bow anim and spear anim and shiroken anim this weapons and animations well be great things to add
more ninja characters like : white ninja and other colors Master ninja character and that be the king of ninjas same with ms ninja character and many other characters well be great too
add more nature sounds like: the wind sound and birds sounds and snow sound
waterfall and water sounds
more houses well be great
and this all thanks soo much again for this great pack and this pack already great without the suggestion but with it well be better
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I love them and i'll definitely use them on my game!
Thanks!
Thanks a lot.
Incredible pack, really. I have a demo of a game I am making using it: Kindred Spirit by NSS Presents
this pack is amazing!
suggestion for extra stuff: perhaps a performer/musician npc?
We don't really have any npc but it could be a good addition, I'll take note of that, thanks for your feedback!
hey i have a suggestion add separate sprite frame for each animation because it gets hard sometime to choose a correct animation with a correct direction facing
I'll take note of it, thanks for your feedback!
I'm using just a couple of the tutorial sprites from here in my recent platfomer Colorize, and I just put a demo of it up here. https://lifelessgamesstudio.itch.io/colorize Can't thank you enough for all these sorts of resources do for the community!
I hope this message finds you well. My name is Ray, and I am writing on behalf of Quantum Forge Studios, a new indie game development studio. We are currently working on our first game, which is an exciting platformer.
During the development process, we have been utilizing your free CCO asset pack named “Ninja Adventure,” along with a few other free CCO asset packs. These assets have been incredibly helpful in bringing our vision to life, and we are grateful for the high-quality resources you provide to the game development community.
As we progress further into development, we have realized that we need additional art assets to enhance the visual appeal and uniqueness of our game that align with the style of our game.
We would be immensely grateful if you could create these new assets for us. Your expertise and artistic style would greatly contribute to making our game truly special. If you are available for commissioned work, we would love to discuss this further.
We regret to inform you that we are currently unable to provide financial compensation for this work. We deeply appreciate any assistance you can offer, whether through creating these assets or recommending artists who might be willing to help.
Thank you for your time and consideration. We look forward to the possibility of collaborating with you to make our game truly exceptional.
Best regards,
Ray
CEO
Quantum Forge Studios
Hey! Glad the pack is useful to you, unfortunately I'm not very available at the moment and I don't work for free.
It was a request but no problem glad that you respond to our message
Thank you.
Best regards,
Ray
CEO
Quantum Forge Studios
this is an AMAZING asset pack! you can make anything you want with this incredible asset pack!
Thanks!
Wow, incredible pack. I'd like to incorporate this in an open source project of mine that is set around a rural Japanese train station. To that end, my suggestions are:
- Train platform
- Train tracks
- Train
- Hachiko Statue
- Vending Machine
I see you've turned down commission offers in the past, but if you're open to some sort of donation-based prioritization of requests, please let me know.
We have already prioritized requests based on data so this is something we could do again.
You want modern train assets? We could do something like an old train that could fit in with the pack but if it's a more modern asset it wouldn't be very relevant with the pack.
Steam era could totally work but I agree the whole package is a bit of a stretch for the pack, so no worries :)
This is one of my favorite asset packs! I used it in my GMTK 2024 Game Jam entry.
Thank you for all the hard work you put into this pack, it's absolutely incredible.
https://eibbor.itch.io/bonfire
Thanks!
the best asset pack i've ever seen! i make my game with this pack. thank you for this great pack. also more animals would be great!
Thanks for the feedback, glad you found it useful!
Hi pixel-boy! I would like to thank you for the awesome asset pack. I can only recommend it to everyone.
https://detros.itch.io/shinobi-warI used it for my latest Game Jam game, and it was a pleasure to work with:
Thanks, glad it was helpful!
Hi, first of all, it is an incredible assets package, it is very useful to practice game design, and in another topic, could you explain me the mechanisms for the dungeons, because some of them are not clear to me?
Thanks! Honestly I don't really know myself, they were done a long time ago, it's probably something that we could improve for the next update, I'll add it to the todo list!
Hello! Just wanted to say the asset pack is amazing. In case you wanted more suggestions for features, here is what I wouls love to see the most:
1. Animations/sprites for diagonal movements. Would make the movement feel a bit more natural.
2. When attacking, it appears that the left hand is used when attacking facing away, whereas the right hand is used when attacking when facing toward the camera. Same case for right/left attacks.
3. More animations for attacking (perhaps a sweep attack) and perhaps climbing or swimming as well.
Thank you, I will take note of your suggestions!
Hi pixel-boy! Just wanted to thank you for the amazing assets. I used the art from this pack in most of my game, and would like to share it with you! :)
https://wyleong.itch.io/swap-adventure
make the ninja a more like arab
Many thanks for these, they are really good and helpful
ive been making a monster rpg using your assets. they have helped me a lot. you can see if you want. basically can catch each monster and it follows you. im still trying to figure out what i can add to my game. having more monsters would be cool. or even having left right up down sprites for the animals would be cool too. or having the boss have more animations. the attack animations were really useful too. the link is here: https://underground4550.itch.io/monster-game-rpg
you are very nice
Just a suggestion, if you can have left and right animations for character like the forager.
Also, animations for character:
-fishing
-digging
-watering crop
-chopping trees
-hammering (like for building a house or like a construction thing)
-etc
Also if you plan to already shift this to not only ninja thing.
maybe, add some industries like
-beekeeping
-mining
-ceramist
-textile
-winery
-grilling
-etc
maybe also like a tower defense with buildings / towers (with upgrades available maybe 4-7)
Thanks for the suggestions, I'll add them to the TODO list!
Currently we keep the same animation format for all characters, but we may be able to add new versions of characters with more animations in the future (it would be a lot of work to add them for all the characters in the pack).
The addons folder is empty in the GodotProject.zip file. So it can't load any Dialogic files because they are not included. I think the same goes for the web version shown on top here. It all means no dialogue shows up when entering dialogue area. It would be very nice to have it fixed. If (re)using Dialogic is an issue, I can recommend inkgd
I don't know if the demo used the dialogic plugin, I think I wanted to use it but I finally changed my mind, the dialogs probably never worked in the demo but it's possible that the project incorrectly deleted the dependencies of the plugin.
I recently worked on an updated version (with Godot 4.0) I should have a few days available this week for us to release the next update and this new Godot version.
What is the license for the Godot project (the game) ?
The same as the rest CC0
yo bro thanks again for this great pack
i have another great suggestions in this asset pack
1 persian palace well suit the desert map and any other palace well be great and king,queen,prince etc royal memebers
2more buildings to fit(iskimo,desert,grass,) maps
and at least i have one question i searched so much for the blocks that u put it in ur game in villiage and couldnt find it what the name of it
and i wanna say thanks again
Thanks again for the suggestions! I'm not sure what element you're talking about when you say "the blocks in the village" does that concern the floor tiles?
sorry my bad i mean the flagstone that ur put it in villiage
The flagstone tiles are found on the tileset "Backgrounds\Tilesets\Interior\TilesetInteriorFloor"
thank you so much
Love the asset pack!
For suggestions i have one but may be particular to my usecase haha.
I'm building a TD game and the only thing is iffy are the towers haha. I'm currently using the 2 statues of a soldier and a monk on TilesetHouse as are the only 32x32 that look like a towers (not even that much though haha). I was wondering if we could have something similar to towers.
Also, what did you use to create the assets? I may need to add/change a few things and i was wondering what program did you use.
Thanks ! I add your proposals to the TODO list, about the program we use Aseprite, but the images are in PNG format so you can open them in any image editor.
Another thing that would be really useful is more UI elements:
* Buttons
* Inputs
* Checkbox
* Sliders
* Etc hehe
The last update added a full UI theme, with more to come: https://pixel-boy.itch.io/ninja-adventure-asset-pack/devlog/716970/update-5-char...
Aaaa 23 days ago! I missed that one amzing!
Tell me if some UI elements that you need are missing in the base theme, I will add them in the next update!
Good morning, just to confirm, is this asset package free for commercial use?
I'm not the creator, or anything, but the description says:
The Asset pack is so awesome! It really help guide me in making my own pixel art for my game that I'm working on.
Anyway I want to ask if I can use the example file that I found in asset pack in my Youtube video?
Thanks! Yes you can use it
You are so Kind thank you!
Just began learning to program in GODOT. I'm using your assets to build a Zelda-Like adventure, they are great. I have a playable prototype called Ninja Quest (LOL lots of Ninja Quest games out-there.) As I learn more about GODOT I plan to incorporate every asset from your pack in the game. Really excited about it. Thanks for your work.
Thanks, glad it helped!
Awesome pack! Are we expected to rotate these transitional tiles / create them ourselves, so we can transition between biomes from any direction or are some corners/edges missing from the pack (or am I missing something)?
Thanks! I think it's intended to be rotated but it's true that it's a bit ambiguous, perhaps we should provide something more suitable but it could quickly take up a lot of space in the tileset, or perhaps have a separate tileset for transitions.
That might be good. I will look into rotating some for now. A suggestion: I think it could be nice if the animals' spritesheets were expanded to include all the various walking states/animations, including up and down, just like other characters such as monsters. It's probably not super important for animals to have all the states though.
Hey, amazing pack i cant lie
i wanted to ask how to make the sprites bigger bcuz for now they are 16 pixels but i need to scale them up like in your project.
Thanks! I'm not sure I understand the question, in the example project the sprites also have a size of 16 pixels
oh yeah? then never mind. in the example project they looked bigger than 16. perhaps Godot can scale them without quality lose?
i am using c to make the game, so no enigne.
in any case, great pack, keep up the good work.
Yes in Godot you can change their scale, but also use a camera2D which allows you to zoom in a scene, which is the most practical solution in my opinion.
the asset pack is really amazing + i noticed that you continue updating it and addings new things - great job !
i wanted to ask: what software do you use for the music ???
Thanks! For music I use FL Studio
Thank u for your asset!Nice assets!I used it in my gamehttps://store.steampowered.com/app/2717050/_Survivor_Fantasia
How do i interact with the characters?
Hi guys really thanks for this great pack
since you are asking for suggestions to add in next update :
more bosses like: Big gorilla and goblins and mamouth and Devil Sprites and Dragons
more spritesheet for characters like: sowrd anim and idle anim and and bow anim and spear anim and shiroken anim this weapons and animations well be great things to add
more ninja characters like : white ninja and other colors Master ninja character and that be the king of ninjas same with ms ninja character and many other characters well be great too
add more nature sounds like: the wind sound and birds sounds and snow sound
waterfall and water sounds
more houses well be great
and this all thanks soo much again for this great pack and this pack already great without the suggestion but with it well be better
Hi, glad you like the pack, I added your suggestions to the todo list!
Hi guys thank you so much for this great pack but there is a problem the project dosent work in godot 4 i hope in next update fix it and tysm
Hey, thanks! I started a new version of the project on Godot 4, there is still a little work but it should be available with the next update.
I made a simple game like vampire survival in godot using your awesome tileset. Thank you so much for creating it.
Nice! Thanks for sharing.
Can the arts in this package be modified for use in projects ?
Yes sure
Hello, I would like you to create some packages similar to these. How much would you charge me? I await your response, have a nice day.
I don't have time for commissions at the moment sorry!
To begin - absolutely love the asset pack.
Since you're asking for suggestions for things to add (In no particular order):
Don't feel pressured (Honestly, I love what you've done) but you did ask :)
Thanks for the suggestions, I'll add it to the todo list, glad you like the pack!
Hi pixel boy im interested in talk to you pls follow back me on twitter @tupochan pls
This is an awesome pack, looking forward to the project in Godot 4