Great demo, I really loved the art style, character design, and sound design. Also the leveling up your weapon/character mechanic was pretty fun to see.
In terms of criticism I would say the main thing is that the mechanics felt a bit disjointed in terms of presentation and story. I guess this could be fixed by further explanation in the plot but I wasn't sure why I was a station officer in training and how that had to do with collecting monsters with a wand to use as weapons. It's a cool mechanic but maybe tying it more with the setting could help.
Also at times the combat felt a bit dry, especially because there is an incentive to clear out all the enemies, and some enemies don't really do anything (the shadow guys just stand in a place and emit dark splatter for example).
I would like to see this project again in the future though! :)
I really enjoyed the heck out of this demo. The wand was a fun mechanic and just the right amount of challenging in certain places. (I was playing with a controller so maybe it was more floaty than intended, but the challenge was fun) It took me a while to figure out how to beat the boss but once I did I couldn't stop smiling. I've played it a few times since then and oddly enough, never noticed the text that said there were three secrets to be found in the demo so I went back in for more fun searching. I've found two it I can't find the third one. There's a suspicious sewer wall/grate but even my wand won't last too long out there so I don't think it's a speed accuracy thing. But I really like this and look forward to a full game some day. yay.
This game is reeeally polished and good for a demo. The cool charming artstyle and gameplay mixes together perfectly. Its like pokemon ranger meets secret of mana and am liking it. My only criticism is the puzzles. The switch mechanic puzzle could get repetitive so adding more puzzles would be good. You could hopefully add more creatures. There are so many shooting styles you could use. Hopefully more boss fights too but anyway this game has a lot of potential and am looking forward to the next release. OH. Will the other versions down the line and the full version be free?
Thanks ! I was no sure if I need to put more effort on the puzzle part or fighting part, but you're right, puzzle are too repetitive, I have some ideas for the full game but I need to think more to find other puzzles :)
Suuuuper cute! I loved the character designs a lot and the combat was really fun, especially during the boss fight at the end. I think the teleport gun loans itself really well to making interesting puzzles and bosses.
As for some criticism, the controls felt kind of cramped on my keyboard. I wish they were more spread out. Also, I think it'd be nice to have health drops last a little while longer before disappearing. It wasn't too bad, there were just a couple of times where enemies blocked health, and in defeating them, the health disappeared.
Thank you ! Teleporter was just here to travel quiclky at the initial idea, but use it in the gameplay seem cool so I'll probably think about that ! About controls I thinks the full game will be better, and also curve difficulty more progressive, thanks for the feedback :)
Really charming little game, I'm curious what it will lead up to!
Just a few minor things;
-The character moves faster diagonally than he does when moving on 1 axis, feels a bit funny.
-I played with a controller, and the game shut down when I pressed start :p
-The pixel scaling was a bit weird for me, it would probably help if I could pick a resolution. I'm guessing you're using unity, I suggest rounding the camera position to the nearest pixel each frame, your art will look so much better that way :)
Thanks for the video ! About the audio it's really weird, Have you try to relauncn the game ? There is audio in the game, but I already have this problem at some launch.
Thanks for the heads-up, it might be related to my firewall, which prevents any network activity by default from applications. I didn't check for individual settings and just turned it off temporarily and then sound worked.
I love this! The art is really cute, and I like a lot of the gameplay mechanics too. I love how the Foggies can actually level down your monster, it makes their attacks feel all the more scary. I think the wand's controls are a bit wierd but like CFKaligula said maybe this is intentional. I loved the music and the characters. It took me a little while to see the chief guy has a beard, the portrait for when he's talking is a bit confusing. I also think that the wand control should be so that when you hold down H your character should be locked in place. I kept walking into hazards because I was still holding down the arrow key after the wand ran out. One more thing, I think the XP vanishes way too quickly. It's really frustrating to be preoccupied with combat and watch it disappear because you can't get to it, especially because it's so easy to have your creature get leveled down. I love this and would definitely buy the full version :D
I had alot of fun with this! The art is really refreshing, and the gameplay a mix of pokemon, zelda and cave story. Everything feels like good quality. My only complaint is the controls. I played on a keyboard and g,j,k feels very foreign to hold my hand at. The music would get very repetitive really quickly as well. Would love to see more in the full game!
Thanks man ! About controls maybe X,C,V will be better ? or you have another idea ? And yep indeed the music is too repetitive I will think about that for the full game !
I think you should favor WASD as that is the default pc controls. So maybe J,K,L? This puts your hand at a comfortable spot where you don't have to move them in any un-natural way.
I loved the game, it looks really good. The gameplay is very creative, I loved that you could choose which monster you use to attack and also the level up system.
The only thing that I got a bit annoyed with were the controls. Maybe it's because I played with a gamepad, but I just walked into the horny brushes sometimes. Also the movement of the Wand is a bit wonky but I think that is also kind of intentional.
The boss at the end was also pretty fun, but it took too much time. Maybe make him have less health.
Althought it's just a Demo. this feels like it has a lot of potential. There is a lot of character. I would call it a Top-Down Cave Story.
Thanks for feedback and all this positive things ! I agree with you about the controls and the boss duration I'll fix the most as possible for the full game.
And probably obvious, but I really like Cave Story so thank you for the comparison !
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Great demo, I really loved the art style, character design, and sound design. Also the leveling up your weapon/character mechanic was pretty fun to see.
In terms of criticism I would say the main thing is that the mechanics felt a bit disjointed in terms of presentation and story. I guess this could be fixed by further explanation in the plot but I wasn't sure why I was a station officer in training and how that had to do with collecting monsters with a wand to use as weapons. It's a cool mechanic but maybe tying it more with the setting could help.
Also at times the combat felt a bit dry, especially because there is an incentive to clear out all the enemies, and some enemies don't really do anything (the shadow guys just stand in a place and emit dark splatter for example).
I would like to see this project again in the future though! :)
Lovely game. Very cute. Great graphics. One complaint: Pressing start to pause, then start to unpause on a controller quits the game.
Thanks ! yep I need to fix this stupid thing, thanks for the feedback !
I really enjoyed the heck out of this demo. The wand was a fun mechanic and just the right amount of challenging in certain places. (I was playing with a controller so maybe it was more floaty than intended, but the challenge was fun) It took me a while to figure out how to beat the boss but once I did I couldn't stop smiling. I've played it a few times since then and oddly enough, never noticed the text that said there were three secrets to be found in the demo so I went back in for more fun searching. I've found two it I can't find the third one. There's a suspicious sewer wall/grate but even my wand won't last too long out there so I don't think it's a speed accuracy thing. But I really like this and look forward to a full game some day. yay.
update. FOUND THE THIRD SECRET. heart jar was what I was missing. yay! this got me to come back to it a lot.
Hehe nice job :D thanks for the feeback and glad you enjoyed it !
I CANT GET PAST THE SECOND LEVER WITH THE CAPTURE WAND
TO HARD
10/101/10Git Gud lol
This game is reeeally polished and good for a demo. The cool charming artstyle and gameplay mixes together perfectly. Its like pokemon ranger meets secret of mana and am liking it. My only criticism is the puzzles. The switch mechanic puzzle could get repetitive so adding more puzzles would be good. You could hopefully add more creatures. There are so many shooting styles you could use. Hopefully more boss fights too but anyway this game has a lot of potential and am looking forward to the next release. OH. Will the other versions down the line and the full version be free?
Thanks ! I was no sure if I need to put more effort on the puzzle part or fighting part, but you're right, puzzle are too repetitive, I have some ideas for the full game but I need to think more to find other puzzles :)
Short gameplay with audio:
Very hard it'd say. Can't survive with so few hearts to collect :)
Thanks again ! I'll probably reduce difficulty for the full game, thanks for the feedback :)
Suuuuper cute! I loved the character designs a lot and the combat was really fun, especially during the boss fight at the end. I think the teleport gun loans itself really well to making interesting puzzles and bosses.
As for some criticism, the controls felt kind of cramped on my keyboard. I wish they were more spread out. Also, I think it'd be nice to have health drops last a little while longer before disappearing. It wasn't too bad, there were just a couple of times where enemies blocked health, and in defeating them, the health disappeared.
I'm looking forward to more!
Thank you ! Teleporter was just here to travel quiclky at the initial idea, but use it in the gameplay seem cool so I'll probably think about that ! About controls I thinks the full game will be better, and also curve difficulty more progressive, thanks for the feedback :)
how do you open things? I got to the sewers, and it seems like u have to open the drawers there. what is the button to open stuff?
Keys are G,H and J, I need to add this infos at the start sorry !
Really charming little game, I'm curious what it will lead up to!
Just a few minor things;
-The character moves faster diagonally than he does when moving on 1 axis, feels a bit funny.
-I played with a controller, and the game shut down when I pressed start :p
-The pixel scaling was a bit weird for me, it would probably help if I could pick a resolution. I'm guessing you're using unity, I suggest rounding the camera position to the nearest pixel each frame, your art will look so much better that way :)
I'll fix this things thanks for the feedback !
Great job buddy! Really proud of you!
Hehe Thanks man !
Cute graphics, really needs audio though :)
Thanks for the video ! About the audio it's really weird, Have you try to relauncn the game ? There is audio in the game, but I already have this problem at some launch.
Thanks for the heads-up, it might be related to my firewall, which prevents any network activity by default from applications. I didn't check for individual settings and just turned it off temporarily and then sound worked.
I love this! The art is really cute, and I like a lot of the gameplay mechanics too. I love how the Foggies can actually level down your monster, it makes their attacks feel all the more scary. I think the wand's controls are a bit wierd but like CFKaligula said maybe this is intentional. I loved the music and the characters. It took me a little while to see the chief guy has a beard, the portrait for when he's talking is a bit confusing. I also think that the wand control should be so that when you hold down H your character should be locked in place. I kept walking into hazards because I was still holding down the arrow key after the wand ran out. One more thing, I think the XP vanishes way too quickly. It's really frustrating to be preoccupied with combat and watch it disappear because you can't get to it, especially because it's so easy to have your creature get leveled down. I love this and would definitely buy the full version :D
Thanks ! feedback is really appreciated, I'll try to fix all of this for the full game, anyway glad you like the game in overall !
I had alot of fun with this! The art is really refreshing, and the gameplay a mix of pokemon, zelda and cave story. Everything feels like good quality. My only complaint is the controls. I played on a keyboard and g,j,k feels very foreign to hold my hand at. The music would get very repetitive really quickly as well. Would love to see more in the full game!
Thanks man ! About controls maybe X,C,V will be better ? or you have another idea ? And yep indeed the music is too repetitive I will think about that for the full game !
I think you should favor WASD as that is the default pc controls. So maybe J,K,L? This puts your hand at a comfortable spot where you don't have to move them in any un-natural way.
I loved the game, it looks really good. The gameplay is very creative, I loved that you could choose which monster you use to attack and also the level up system.
The only thing that I got a bit annoyed with were the controls. Maybe it's because I played with a gamepad, but I just walked into the horny brushes sometimes. Also the movement of the Wand is a bit wonky but I think that is also kind of intentional.
The boss at the end was also pretty fun, but it took too much time. Maybe make him have less health.
Althought it's just a Demo. this feels like it has a lot of potential. There is a lot of character. I would call it a Top-Down Cave Story.
Thanks for feedback and all this positive things ! I agree with you about the controls and the boss duration I'll fix the most as possible for the full game.
And probably obvious, but I really like Cave Story so thank you for the comparison !