Steam release + Some improvements


The game is now available on Steam: https://store.steampowered.com/app/1847390/Ruins_Of_Mitriom/

The Steam version add some achievements and above all allows you to play online with the steam remote

I also updated the Itchio version with the latest fixes made on the game:

  • Players now attract the mitriom from a distance (prevents it from getting stuck in the water)
  • More precise upgrades effects descriptions
  • Mitriam and Liamond character rebalancing
  • Changed enemies life bar color
  • Some other minor changes
  • Fix aim gamepad R1 axis bug
  • Corrections of some texts
  • Fixed a critical bug that blocked the camera after certain death
  • Correction of a bug related to the mitriom detector ( which indicated the wrong direction for distant targets )
  • Less recoil when hitting against walls for melee attacks
  • Addition of an info about the gear collectable
  • Some other minor fixes

If you like the game consider rating the game on itchio and / or Steam it helps us to have visibility, Thanks <3

Files

Ruins Of Mitriom APP.zip 70 MB
Jan 17, 2022
Ruins Of Mitriom EXE.rar 52 MB
Jan 17, 2022
Ruins Of Mitriom HTML5.zip Play in browser
Jan 17, 2022
Ruins Of Mitriom LINUX.rar 53 MB
Jan 17, 2022

Get Ruins Of Mitriom

Comments

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Just curious, what sort of hurdles are involved re: adding Mac/Linux to the Steam release?

(I'm a programmer, but I haven't released a game except for a web-based LD entry or two)

In the case of Godot Engine it doesn't really seem more complicated than the Windows version, but in my case I don't have a computer with Linux or Mac, fortunately someone suggested to me to use the virtual machines (which allow me to test if the linux version launches) but that does not prevent me from finding it complicated, I am currently trying to add the Linux version, and it does not work completely for the moment.

It's the kind of thing that you can spend days working out, but once you know how to do it, it takes a few minutes.

Makes sense, thanks for the reply!

Once you get Linux sorted, if it would be helpful for someone to try launching the Mac version and report any Console errors, you could maybe publish it to a named branch on Steam.

(I'd be willing to try that, but my laptop is pre-Catalina so people running a current OS may have a different experience)

(+1)

I ended up getting the Linux version working, and as I thought it was pretty straightforward, even though it took me a few days to figure out why it didn't work Haha

Thank you for the idea of the branches, I hadn't thought of using them but it's rather practical, I'll probably try to make a MAC release soon, I'll keep you posted!