Hey! I want to recreate thet wobble effect you have there, you dont hve to share the shader if its too much work, but could you tell me a little about the math behind it or the technique? how are you getting that warping feeling without it feeling repetitive, i tried the earthbound style wobble, but it felt a little repetitive and not as smooth as yours.
I just bought a few of your packages and would love to apply that shader style to these tiles. Thank you!
Thanks for your feedback, I plan to add the shaders to the pack in the coming days! The effect is achieved with a shader that modifies the UVs using sin() function and the TIME value.
I haven't share the shaders I used for the demo, but I could (at least for Godot), In the meantime you can find plenty of shaders online (for Godot: https://godotshaders.com/).
For Godot, I recommend using a "TextureRect" node, with stretch_mode set to "tile".
← Return to asset pack
Comments
Log in with itch.io to leave a comment.
Hey! I want to recreate thet wobble effect you have there, you dont hve to share the shader if its too much work, but could you tell me a little about the math behind it or the technique? how are you getting that warping feeling without it feeling repetitive, i tried the earthbound style wobble, but it felt a little repetitive and not as smooth as yours.
I just bought a few of your packages and would love to apply that shader style to these tiles. Thank you!
Thanks for your feedback, I plan to add the shaders to the pack in the coming days!
The effect is achieved with a shader that modifies the UVs using sin() function and the TIME value.
Amazing thank you, Looking forward to the shader! and really great pack as well!
It's added: https://pixel-boy.itch.io/patternmix/devlog/1532869/1-add-godot-shader
Hi, just bought the pack. But how do you animate and add the wobble effect? to the Images in Godot or Unity?
I haven't share the shaders I used for the demo, but I could (at least for Godot), In the meantime you can find plenty of shaders online (for Godot: https://godotshaders.com/).
For Godot, I recommend using a "TextureRect" node, with stretch_mode set to "tile".
Yes, please!
Would be really valuable to have the exact same shaders you used for the demo.
It's added: https://pixel-boy.itch.io/patternmix/devlog/1532869/1-add-godot-shader