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A downloadable asset pack

Get this asset pack and 4 more for $30.00 USD
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This pack contains looping textures, usable for menu backgrounds, interface panels, RPG combat and combinable with shaders for more interesting effects.


💬 Post a comment to suggest content that would be useful to you.

✅ You can:
Use the assets in any game (commercial or not).
Edit or modify them however you like.
 You can't:
Resell, redistribute, or share the assets on their own (even if edited).  
Include them in asset packs, templates, or bundles.
NFT and AI training 
💬 Giving credit is appreciated but not mandatory (a link to this page, Itchio page or social media)

Made by Pixel-Boy and AAA


Purchase

Get this asset pack and 4 more for $30.00 USD
View bundle
Buy Now
On Sale!
10% Off
$5.00 $4.50 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $4.50 USD. You will get access to the following files:

PatternMix.zip 150 kB

Development log

Comments

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Hey! I want to recreate thet wobble effect you have there, you dont hve to share the shader if its too much work, but could you tell me a little about the math behind it or the technique? how are you getting that warping feeling without it feeling repetitive, i tried the earthbound style wobble, but it felt a little repetitive and not as smooth as yours.

I just bought a few of your packages and would love to apply that shader style to these tiles. Thank you!

Thanks for your feedback, I plan to add the shaders to the pack in the coming days!
The effect is achieved with a shader that modifies the UVs using sin() function and the TIME value.

Amazing thank you, Looking forward to the shader! and really great pack as well!

It's added: https://pixel-boy.itch.io/patternmix/devlog/1532869/1-add-godot-shader

Hi, just bought the pack. But how do you animate and add the wobble effect? to the Images in Godot or Unity?

I haven't share the shaders I used for the demo, but I could (at least for Godot), In the meantime you can find plenty of shaders online (for Godot: https://godotshaders.com/).

For Godot, I recommend using a "TextureRect" node, with stretch_mode set to "tile".

Yes, please!

Would be really valuable to have the exact same shaders you used for the demo.

It's added: https://pixel-boy.itch.io/patternmix/devlog/1532869/1-add-godot-shader

awesome!