What a fun little game, beautiful graphics, very reminiscent of the early Paper Mario games. Loved the water function as a way of keeping you engaged while exploring. It did take me a bit of time to understand where to go at the beginning due to not really understanding the "Follow the star" prompt from the villagers at the beginning, but that wasn't a detriment at all because of how much fun I was having just running around and exploring everything. All around great game, highly recommend to anyone looking to kill half an hour (or an hour if you're slow like me). I'll be watching what you guys come out with next!
I loved exploring the map and finding fountains and NPCs when I was lost. Also finding multiple NPCs before even knowing what to do to proceed was quite nice because I felt like I was getting familiar with the world and knew what to do when I made my first trade. It was pretty immersive even for a 20 minutes game. Finally, having to be aware of the water level made the experience more threatening and thus fun. Big GG for the team !
well i might be an idiot but i played for like 20 mins and couldnt progress at all. i found all kinds of places and creatures but all of them just were there. even after watching the playthrough i was barely able to find the correct path and always reached there dried out.
im actually interested in how easy do you (as the dev) think finding the right path is.
i recently developed a (rather simple) metroid-venia style game and many players struggled finding the correct path while it seemed more than emphasized, so im curios as to what you might feel here.
It looks great but as soon as I get control of the character, the game starts to have extreme performance issues. My pc isn't the best, but I can still play games like Metro 2033 and Minecraft. And I would assume this game shouldn't be more demanding than those two.
the map is big and it was difficult to optimize, it's possible that it comes from some driver problem, but I can just advise you to try on another computer sorry :/
wouldn't creating load zones help the performance? i suppose you dont need the opposite part of the map loaded at all times, for example. You could divide the maps into regions and only load the ones that are either touching the region that you're currently in or that are within render distance. And in case it breaks any of your scripts, perhaps also the one that has the checkpoint. Really there is no good reason for not doing that.
Glad you liked the game so much and thank you for the video! The time begins after the introduction (at 0:32 in your video) and ends at the end of the credits after "Thank you for playing" (at 10:09 in your video)
I like it a lot too! I don't know what this mix of 3D environments and 2D sprites is called (it reminds me of the first Doom), but I would like to know more about it. :) What engine is it made with? Is it Unity or something more specific?
I think the technical term is billboard, the game is made with Godot Engine, it's not made exclusively for making 2.5D games but it's quite easy to manage with
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Hi, I want to translate your game into Russian. How can I contact you?
Hello, sorry but we have stopped the development of the game.
@Loekni, why did you remove your game 'Christmas Hell' from personal profile?
I want to get this game and put in my collection list, so I hope you will get back this game very soon
Best regards from Croatia ;))
Hello, sorry to reply so late, I've made a small update to the game, it's available again! Thanks for your patience ^^
gg
Super expérience ! J'ai adoré explorer ce petit coin de désert !
Merci, content que ça t'ait plu!
Bro like this game is so cool!!! incredible gameplay recommend it
C'est un jeu incroyable !! Un grand merci j'ai passé un très bon moment ! Et merci surtout pour la traduction française x)
Merci!
What a fun little game, beautiful graphics, very reminiscent of the early Paper Mario games. Loved the water function as a way of keeping you engaged while exploring. It did take me a bit of time to understand where to go at the beginning due to not really understanding the "Follow the star" prompt from the villagers at the beginning, but that wasn't a detriment at all because of how much fun I was having just running around and exploring everything. All around great game, highly recommend to anyone looking to kill half an hour (or an hour if you're slow like me). I'll be watching what you guys come out with next!
Thanks for the feedback, glad you enjoyed the game!
espectacular
i downloaded but it wont run
I loved exploring the map and finding fountains and NPCs when I was lost. Also finding multiple NPCs before even knowing what to do to proceed was quite nice because I felt like I was getting familiar with the world and knew what to do when I made my first trade. It was pretty immersive even for a 20 minutes game. Finally, having to be aware of the water level made the experience more threatening and thus fun. Big GG for the team !
Thanks for your feedback, glad you enjoyed the game!
wow the water goes down so quick
omg the art and the atmosphere is so cute! I love it!
Thank you!
Cool concept and nice visual effects and generally speaking art, but awful level design and practical execution.
well i might be an idiot but i played for like 20 mins and couldnt progress at all. i found all kinds of places and creatures but all of them just were there. even after watching the playthrough i was barely able to find the correct path and always reached there dried out.
im actually interested in how easy do you (as the dev) think finding the right path is.
i recently developed a (rather simple) metroid-venia style game and many players struggled finding the correct path while it seemed more than emphasized, so im curios as to what you might feel here.
what is literly what is it
It looks great but as soon as I get control of the character, the game starts to have extreme performance issues. My pc isn't the best, but I can still play games like Metro 2033 and Minecraft. And I would assume this game shouldn't be more demanding than those two.
the map is big and it was difficult to optimize, it's possible that it comes from some driver problem, but I can just advise you to try on another computer sorry :/
wouldn't creating load zones help the performance? i suppose you dont need the opposite part of the map loaded at all times, for example. You could divide the maps into regions and only load the ones that are either touching the region that you're currently in or that are within render distance. And in case it breaks any of your scripts, perhaps also the one that has the checkpoint. Really there is no good reason for not doing that.
this game is butiful i think you could make more games in the same stile and sell them on steam because of how amazing this is
Thank you!
I'm having a problem. so, when i start the game, it plays the opening cut scene, and then it stops on a black screen indefinitely. what do i do?
This is so cute!!! HUHUHU
Thank you ^^
Thanks!
We just discussed your game on our podcast! Come check us out!
Episode 40: 3D Exploration Games - with a Guest!
http://scrachingtheitch.libsyn.com/
It was interesting to listen to, thanks <3 Glad you liked the game, and well done for finishing it, it's not that easy Haha
The art style was really interesting!
I enjoyed this game so much! The art style was very beautiful and the music was so atmospheric. My favorite game so far: to play and to speedrun ;-)
(And small question: When do you start and end to measure the time of the game, so that I can submit the run to speedrun.com?)Glad you liked the game so much and thank you for the video! The time begins after the introduction (at 0:32 in your video) and ends at the end of the credits after "Thank you for playing" (at 10:09 in your video)
love the style, bros
Thanks !
Thanks for your comment ! Glad that Dry Path was able to inspire you ^^
My video on the game, please do give it a view & a share.
Thank you for the video ! And sorry for the ground which is buggy, I don't really know where the problem comes from
Hope you watched it.
the randomizer didn't miss this game's really awsome , nice intro, nice gameplay everything's perfect here
Thanks, glad you liked it ^^
I also got the game from the randomizer. And I love it 😁. I love how well the characters designed and how they contrast against the dry terrain.
Hehe thank you!
i came from the randomizer lol
hope it's cool stuff
I also hope Haha
This game reminds me HEAVILY of paper mario. It's a nice look, cool game.
I tried the game on laptop when I had no mouse available. I thnk it would be cool if you could control camera with arrows and interact with e key.
I'll try to add that as soon as I find a little time
The Mac version says it can't be opened (using a Macbook Pro running Catalina). Can you verify that the file is correct?
I uploaded a new version which should correct the problem, tell me if it is not the case!
Cute game but incredibly difficult!
I've finished all your games so far but this may be the first I throw in the towel. Maybe I just need a glass of water...
Haha Thanks, I added a video of the full game on the page I think it can help you !
The game is not so difficult but find the first object (which unlock everything) can be hard
Really fun but I can't seem to find any item, only a rock
Loved the game! It was so mush fun to explore and meet all these characters :D
Glad to hear it thank you !
I love the 2.5D look of this game!
Thanks !
I like it a lot too! I don't know what this mix of 3D environments and 2D sprites is called (it reminds me of the first Doom), but I would like to know more about it. :) What engine is it made with? Is it Unity or something more specific?
I think the technical term is billboard, the game is made with Godot Engine, it's not made exclusively for making 2.5D games but it's quite easy to manage with
Thanks for the quick reply! I'll look into Godot! :D
Is terrain easy in Godot? I use Unity
Currently there is no official terrain system on Godot, the map is made from stacked models